Environment Modeler

We have a great opportunity for a Environment Modeler. We're currently looking for modelers for an immediate opening.

Responsibilities (to include but not limited to):

  • Function as part of a three-person team tasked with building large levels for a next-gen console title: Level Architect, Level Modeler, and Level Designer.
  • Produce 3D architectural element models in 3D Studio Max with meticulous attention to scale and alignment.
  • Make next-gen textures and shaders for architectural and general environment assets using high poly render-to-texture and Z-brush.
  • Sketch/ Concept ideas for architectural assets, environment objects, and systems.
  • Prepare "model briefs" to explain assignments for working with out-of-house modelers.
  • Work with Art Director, and Lead Artist to ensure artistic unity with the entire project.

Qualifications:

Skills:

  • Possess a wealth of experience modeling and texturing assets and spaces for games.
  • Able to collaborate with production staff from other departments on a peer level.
  • Can take direction well.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Self-Motivated towards solving creative problems.
  • Able to communicate with other artists visually using quick thumbnail sketches or paintings.
  • Understand game-related concepts related to 3D space and keen interest in the medium of videogames in general.

Extra Credit:

  • Experience with the Unreal Engine.
  • Traditional art education/ background.
  • Fluency with 3D Studio Max and Photoshop
  • 2+ years game industry experience.

If you are a driven modeler who wants the opportunity to work with a creative and talented team and have a positive, "can do" attitude, we want to hear from you! To apply, please send resume and cover letter with "Your Name | Environment Modeler" in the subject line to: careers@blindsquirrelgames.com

** Resume submissions missing the title of the position in the subject line WILL NOT be considered. **