Level Designer
We have a great opportunity for a Level Designer. We're currently looking for creative designers for an immediate opening.
Responsibilities (to include but not limited to):
- Take on primary creative responsibility for the design and execution of one or more sequences of play.
- Implement original game content using in-house tools (Preferably Max and using the Unreal Engine).
- Contribute, as a member of the design team, to discussions covering feature design, event scripting, high concept and product positioning, narrative and backstory, systems tuning and game balance.
- Create and maintain internal design documentation for levels.
- Integrate feedback from design leads, focus tests and the QA group.
- Lead or participate in cross-disciplinary implementation teams involving some combination of artists, programmers and producers.
- Coordinate with the production group to maintain a consistent rate of output, schedule current and future tasks, and estimate time costs associated with deliverables.
- Play both internal and competing products regularly and provide comparative analysis.
Qualifications:
Education and experience:
- Previous experience with a gameplay scripting language or high level programming language.
- At least two shipped titles.
- Experience working with last and current generation game console technology.
- Unreal Engine experience a plus.
Skills:
- Very strong creative and problem solving skills.
- Strong communication and project management skills.
- Ability to learn new software tools and technologies.
- Ability to work in a team setting, under deadlines and time constraints.
If you are an innovative designer who wants the opportunity to work with a creative and talented team and have a positive, "can do" attitude, we want to hear from you!
To apply, please send resume and cover letter with "Your Name | Level Designer" in the subject line to: careers@blindsquirrelgames.com
** Resume submissions missing the title of the position in the subject line WILL NOT be considered. **