Level Architect
We have a great opportunity for a Level Architect. We're currently looking for innovative architects for an immediate opening.
Responsibilities (to include but not limited to):
- Work in close-collaboration with a Level Designer and a Level Modeler as a team to create levels for a next-gen console title.
- Sketch/paper-map ideas for 3D game locations.
- Design and work out the details of modular systems of architecture for levels.
- Create 3D assets in 3D Studio Max.
- Layout and light levels in Unreal.
- Optimize final levels for performance.
- Work with Level Designer to make gameplay and 3D space function harmoniously.
- Collaborate with the narrative team to create environmental story-telling.
- Work with Art Director and Environment Lead to ensure artistic unity across the game.
Qualifications:
Skills:
- Possess a wealth of experience modeling, texturing, and lighting levels for games.
- Have an solid understanding of the game art pipeline.
- Able to communicate visually using quick thumbnail sketches or paper-maps.
- Self-motivated towards solving creative problems.
- Able to collaborate with other departments.
- Can take direction well.
- Organized and able to plan and scope level work effectively.
- Able to respond elegantly to creative changes, often late in the process.
- Understand concepts of game-play space and possess a keen interest in the medium of videogames.
Extra Credit:
- Fluency with 3D Studio Max and Photoshop.
- Experience with the Unreal Engine.
- 3+ years game industry experience.
If you are an inspired architect who wants the opportunity to work with a creative and talented team and have a positive, "can do" attitude, we want to hear from you!
To apply, please send resume and cover letter with "Your Name | Level Architect" in the subject line to: careers@blindsquirrelgames.com
** Resume submissions missing the title of the position in the subject line WILL NOT be considered. **