Blind Squirrel Games is a premier developer of games in the console and PC market. We are located in the Orange County area and are actively seeking projects from publishers and we are developing our own internal IPs. Our experience includes online development for organizations including Electronic Arts, Fox, Emergent, Sony Online Entertainment, High Voltage and 2K Games.

Stay tuned for new developments at Blind Squirrel Games!

clients

Brad Hendricks

CEO and Founder, Executive Producer ( All Platforms )

Brad has over 15 years of industry experience ranging from production to business development. He has worked on many projects in many different capacities in his career ranging from Heavy Metal II, F.E.A.R.: Perseus Mandate, Grand Theft Auto IV, Chinatown Wars, and Borderlands to name a few. Brad has worked directly in creating casual games and has an extensive background in licensing and contract negotiation. He brings a unique style to management and believes in empowering those around him to make better games.

AAA Development

John Plou

Programmer - AAA

John is a programmer at BSG, and a graduate of Loyola Marymount University with a degree in computer science. He has worked in the industry for over 3 years, mostly in UI programming for InXile Entertainment. He worked on Hunted: the Demon’s Forge.

Matthew Fawcett

Director of Engineering - AAA

Matthew has more than 7 years of experience in the video game industry, writing engine and gameplay code for developers including inXile Entertainment, Electronic Arts, and Papaya Studio. He has worked on both AAA and budget titles including Heist, Hunted: The Demon's Forge, Larryboy and the Bad Apple, Medal of Honor: Airborne, and Taxi Driver. He is highly experienced with Unreal Engine 3 and next generation consoles.

Mike Winfield

Programmer - AAA

Since 1993, Mike has filled various programming roles on a wide range of console and PC projects, including The 11th Hour: Sequel to the 7th Guest, Toonstruck, Wild 9, R/C Stunt Copter, Xbox version of The Bard's Tale, Silent Hill: Homecoming and as Lead Programmer for Order Up!. Most recently, Mike has been involved with the UnrealEngine 3 title Choplifter HD for XBox Live Arcade.

Matthew Campbell

Programmer - AAA

A graduate of the University of Southern California with a degree in Computer Science and over 2 years of experience in the video game industry. Matt recently worked on the AAA title Hunted: The Demon's Forge. An avid scholar, Matt can ususally be found with a plethora of engineering books constantly seeking to improve his craft.

Luke Mordarski

Programmer - AAA

Luke brings his enthusiasm for making games all the way from Massachusetts where he endured many cold, harsh winters. He graduated from the Art Institute of Orange County in 2009. He worked at inXile Entertainment for nearly three years. Luke enjoys rain and wishes it would snow here occasionally.

David Forrest

Lead Programmer - AAA

David is a gameplay engineer with more than 9 years in game development. His experience ranges from AAA MMORPGs to multiplatform releases including: Horizons: Empires of Istaria, Vanguard: Saga of Heroes, Heist and Hunted: The Demon’s Forge. In 2007 David started working remotely and is currently an off-site employee living in Colorado. David enjoys building new game systems and has extensive Unreal Engine, gameplay, and AI experience.

Jason Neal

Programmer - AAA

Jason is a jack of all trades. While his main trade is programming, he is also an avid game designer and has experience developing art, animation and motion capture. He is a graduate of the Art Institute of California - Los Angeles where his work with the student development team, Game Wizards, helped the school become the second place educational winners in the Make Something Unreal Contest in 2010. Most recently, Jason lead the development and design of the successful iOS game Power Rangers Samurai Steel.

Jason Keefer

Programmer - AAA

Jason really enjoys programming video games and applications. As a resident of Orange County, Jason works locally as a programmer for BSG. Jason's attainment of a Bachelors of Science with a concentration on game and simulation programming and development patterns has led him to work in a diverse range of projects and team structures. In his spare time, Jason is also interested in the medical field and genetics.

Mike Bowman

Lead Programmer - AAA

Mike has over 20 years of game development experience ranging from slot games to MMORPGs on a wide range of platforms. He has worked in a variety of technical roles for both startups and larger companies such as Electronic Arts and SEGA. Mike has 5 years of Unreal Engine experience including Lead Gameplay Programmer on the AAA multi-platform title Dark Void. Mike enjoys gameplay, optimization, and architecting new systems.

Trystan Snodgrass

Level Designer - AAA

Trystan has a strong passion for both video games and movies. During his time at film school, he decided to turn his hobby for video game development and cinematics into a full-time career. He began working with CryEngine2 and Unreal3 immediately after graduation. Over the past 9 years, he has worked on multiple games as a level designer, cinematic producer and 3d artist.

John Heeter

Technical Art & Design - AAA

After graduating from SCAD, John got his start in the industry doing contract work for independent games such as Ravaged, Dino D-Day, and Primal Carnage. Since working with BSG, John has worked as a contractor for Firaxis as a cinematic lighting artist. John is a generalist with a high level of proficiency in technical art and level design tasks in the Unreal Engine. He is most in his element when working as part of a team to solve difficult technical and artistic problems. John never wants to stop learning and thinks the admission of "I do not know" is the first step towards enlightenment.

Cochey Cantu

Sr. Level Designer - AAA

Cochey brings to the table over 8 years of experience in game development. He was previously seen in the employ of other studios and contributed to some amazing work on such games as Dark Age of Camelot, Mass Effect and Fallout: New Vegas just to name a few. His extensive pool of experience and dealings with the latest and greatest in game tools and technology helps the team immensely with its art related tasks. He does more than his fair share at making great art and leading the team in the right direction.

Mobile Development

James Dalby

Technical Director - Mobile

James leads the mobile department at BSG, creating fresh new projects in phone, tablet and desktop development. His early career had him working as a 2D animator and production artist until returning to college for a degree in Computer Science.

Yvonne Chung

Art Director - Mobile

Yvonne is an exceptionally talented concept and asset artist. As Art Director of BSG's mobile division, she helps bring our phone and tablet games to life. She is not only a skilled illustrator, but also has experience in sequential art and Flash animation. Yvonne is a graduate of UC Irvine's Studio Art Program, and is also a member of a small artist collective at fourthewin.org.

Zoey Taylor Wikstrom

Designer - Mobile

As a Designer for BSG's mobile division, Zoey spends most of her time transforming the team's ideas into the pitches and design documents that form the department's projects. A graduate of UC Irvine, Zoey has worked at studios such as Ubisoft, Obsidian, and Blizzard Entertainment in a variety of roles. She often continues designing in her off hours, building mods and solo projects for a variety of games online.

Matt Rix

Programmer - Mobile

Matt was born in New Jersey but raised in Rutland in the heart of rural England. After graduating from Huddersfield University in 2003, he worked for various companies as a UI and web game developer. Designing and developing games has always been a passion for him.

Artists

Jeffrey Hayat

Music and Sound Design

Jeffrey Hayat was born and raised in New York City. He went on to play in many local hard rock and heavy metal bands, expanding all the while his appreciation for classical and film score music, and studying orchestral composition and orchestration. Jeff has written many musical pieces over the past 25 years; writing for moving images is where his true talents shine.

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